UI, UX: Who Does What? A Designer’s Guide To The Tech Industry

Design is a rather broad and vague term. When someone says “I’m a designer,” it is not immediately clear what they actually do day to day. There are a number of different responsibilities encompassed by the umbrella term designer.

A GIVEN DESIGN PROBLEM HAS NO SINGLE RIGHT ANSWER.

Design-related roles exist in a range of areas from industrial design (cars, furniture) to print (magazines, other publications) to tech (websites, mobile apps). With the relatively recent influx of tech companies focused on creating interfaces for screens, many new design roles have emerged. Job titles like UX or UI designer are confusing to the uninitiated and unfamiliar even to designers who come from other industries.

Let’s attempt to distill what each of these titles really mean within the context of the tech industry.

Source: www.fastcodesign.com

The Internet, a Tool for Art? – Karen Eliot

In the early 90s, when the internet became open for the public and first online communities were founded, the “Cyberspace” was called a “total work of art”. (Rötzer, Florian; Weibel, Peter: “Cyberspace – Zum medialen Gesamtkunstwerk” 1993.)I like this vision of the internet as one great artpiece, but to define Netzkunst in the context of art history I firstly would like to distinguish between “art on the internet” and “internet art”. When you browse the web you find thousands of online galleries and portfolios of artists showing documentations of pieces which are based on other media and don’t need the internet or any network for presentation.Internet art is characterized by using the internet not only as a presentation platform, but also as a raw material. Reflecting on the medium’s specific general conditions , qualities, technical and social issues (not only in an artistic sense) internet art contemplates the communication form itself in a critical way. Furthermore a piece of internet art can only exist within or by use of the internet. That means it does not nessecarily have to be displayed online, but needs the medium to be realized (like for example flashmobs are organized on the internet, but happen in real public space). …

Source: www.kareneliot.de

6 Reasons Graphic Design is More Important to Your Business Than You Think – Business 2 Community

6 Reasons Graphic Design is More Important to Your Business Than You Think Business 2 Community As a business owner, you may have hundreds of concerns to address during your day-to-day workplace activities, so you might be tempted to ignore the…

Source: www.business2community.com

Ray Kurzweil Says We’ll Be 3D Printing Our Clothes in Less Than 10 Years

But the fashion industry isn’t too comfortable with the disruption.

Source: motherboard.vice.com

3D printing is one of those new things that gets hyped all the damn time. Retail UPS stores carrying pay-per-use printers, MakerBots in every school, a “new brick in the Great Wall,” and guns, guns, guns, to name a few examples.

It’s not for nothing. As noted futurist and self-proclaimed technology oracleRay Kurzweil said at Google’s I/O conference yesterday, the hype, while partly a result of the boom-bust-recovery theory of capitalism, should be taken seriously—at least for the sake of fashion.

In less than ten years, you’re probably going to be able to print your own open source clothes for a few cents, he told the audience, presenting more upward trending graphs than a keynote at a hot air balloon convention.

And he’s probably going to be right, as he has been with many of his other educated guesses about what the future will hold for us, technologically speaking (three quarters precisely correct predictions, he said).

As of 2014, digital fabricators that make clothes, such as knitting machine OpenKnit,are already available and inexpensive; it costs about $700 to build your own OpenKnit machine, with both the hardware and software still in the do-it-yourself stage. Naturally, you can print a bunch of the parts to make the digital loom with a 3D printer.

There’s also an online repository for open source digital patterns already up and running. Called Do Knit Yourself, it’s currently got four designs available that have the “I’m in the Matrix on the Nebuchadnezzar” type of thing going on around the edges, but nevertheless look like legit prototypes. Imagine what could happen with millions of dollars of R&D, refinement, and much better printers and software.

Eventually, printing clothes is going to be as easy as ordering a burger and fries from your smart watch. Print green t-shirt, wear for a day, throw in the recycler, print blue-t-shirt (with recycled clothes matter) for tomorrow.

The cheap printing of socks and underwear doesn’t look that far off, except that, unsurprisingly, the fashion industry isn’t too comfortable with fledgling designers and home-based fashionistas disrupting the way we make and buy clothes like Martin Starr’s character Gilfoyle disrupted that hotel bathroom in Silicon Valley.One fashion company already made OpenKnit edit their branding out of its promo video.

Kurzweil said transnational fashion enterprises aren’t into it because, like other industries, they’re afraid their bottom line is going to suffer—that somehow, giving people the ability to create their own clothes is going to destroy the industry. Just like the home sewing machine has?

The techno-futurist pointed out that, like other industries, Big Fashion had damn well better get used to the idea they’re going to need to change, evolve, and create new and better products that add greater value—a cornerstone of the capitalist enterprise.

After all, just because I can build a computer (and I have in fact built every desktop I’ve owned), it doesn’t mean I’m going to have the time and resources to build some of the bleeding edge mobile computing hardware available today on the cheap. So too for fashion.

Printing socks and underwear may go on to reduce the difficulty of making jeans to making toast, but at least in rich countries, we’ll still buy snow pants and tuxedos from someone else.